Splitleaf Greatsword

splitleaf_greatsword.png
Splitleaf Greatsword
weapon-category.png Halberd Standard damage-type.png
skill.png Wind Wheel -(17/20) skill-fp.png
icon_weight.png 13.5 90 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 170 40 physical_defense-shield-icon.jpg
icon-magicbonus.png - 25 magic_defense-shield-icon.jpg
icon-firebonus.png - 20 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 20 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 25 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

20 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
0 0 0
Attribute Bonuses
STR.jpg
C
26
DEX.jpg
E
16
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
Yes Yes

Description

A long-handled greatsword that made its way from a distant land. Crafted entirely with bronze, making it exceedingly heavy.

Splitleaf refers to the shape of the great blade, and its resemblance to the veins of a leaf.

Skill: Wind Wheel
Spin weapon vigorously above head and sweep foes, and transition with normal or strong attack for continued spin attacks, which whip up wind and gain momentum, strengthening subsequent attacks.


Location

Bought from the Stone Humped Hag in the Dreg Heap.


Weapon Notes

2H Neutral R1 and 2H Neutral, Rolling and Forward R2s grant hyper armour.

Neutral R1 combos into a weapon art and either follow up.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

1H Neutral R1, 1H Forward R1, 1H Forward R2, 1H Rolling R2

1H Forward R14
1H Forward R25
1H Running R16

1H Neutral R1, 1H Forward R1

1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211
2H Neutral R112
2H Neutral R213

2H Neutral R1, 2H Forward R1, 2H Forward R2, 2H Rolling R2

2H Forward R114
2H Forward R215
2H Running R116

2H Neutral R1, 2H Forward R1

2H Running R217
2H Backstep R118
2H Backstep R219
2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Has hyper armour. Initial stance can be held to increase range and poise health, does not consume FP and can be roll cancelled at any time.

Offhand Attacks27

Uses the vanilla glaive 1H Neutral R1


Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
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History

For changes made to the entirety of a Weapon Category, see the Patch Notes


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