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Splitleaf Greatsword | |||
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Halberd | Standard | ![]() |
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Wind Wheel -(17/20) | ![]() |
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13.5 | 90 | ![]() |
Attack Power | Guard Absorption | ||
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170 | 40 | ![]() |
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- | 25 | ![]() |
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- | 20 | ![]() |
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- | 20 | ![]() |
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- | 25 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
20 | ![]() |
Additional Effects | |||
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0 | 0 | 0 | |
Attribute Bonuses | |||
![]() C 26 |
![]() E 16 |
![]() - - |
![]() - - |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
A long-handled greatsword that made its way from a distant land. Crafted entirely with bronze, making it exceedingly heavy.
Splitleaf refers to the shape of the great blade, and its resemblance to the veins of a leaf.
Skill: Wind Wheel
Spin weapon vigorously above head and sweep foes, and transition with normal or strong attack for continued spin attacks, which whip up wind and gain momentum, strengthening subsequent attacks.
Location
Bought from the Stone Humped Hag in the Dreg Heap.
Weapon Notes
2H Neutral R1 and 2H Neutral, Rolling and Forward R2s grant hyper armour.
Neutral R1 combos into a weapon art and either follow up.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
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1H Neutral R12 | ||
1H Neutral R23 |
1H Neutral R1, 1H Forward R1, 1H Forward R2, 1H Rolling R2 |
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1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
1H Neutral R1, 1H Forward R1 |
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1H Running R27 | ||
1H Backstep R18 | ||
1H Backstep R29 | ||
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 | ||
2H Neutral R213 |
2H Neutral R1, 2H Forward R1, 2H Forward R2, 2H Rolling R2 |
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2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
2H Neutral R1, 2H Forward R1 |
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2H Running R217 | ||
2H Backstep R118 | ||
2H Backstep R219 | ||
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 | ||
2H Running L123 | ||
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour. Initial stance can be held to increase range and poise health, does not consume FP and can be roll cancelled at any time. |
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Offhand Attacks27 |
Uses the vanilla glaive 1H Neutral R1 |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
- Normal
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Arcane
- Fire
- Chaos
- Lightning
- Sacred
- Deep
- Dark
- Blood
- Poison
- Hollow
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
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+0 - +1 - +2 - +3 - +4 - +5 - +6 - +7 - +8 - +9 - +10 - |
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- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes