Stake Driver

X2jbodv.png
Stake Driver
weapon-category.png Trick Weapon Standard / Strike / Slash damage-type.png
skill.png Powder Keg/Mechanical Blast -(20/30) skill-fp.png
icon_weight.png 5.0 60 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 102 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
C
18
DEX.jpg
C
9
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
No No

Description

A trick weapon fashioned by a craftsman of eccentric taste.

The Stake driver, with its queerly complex design, violently drives thick stakes into the flesh of foes.

It allows for high-damaged charged attacks, but is difficult to use and leaves its wielder wide open, but none of this bothered its peculiar designer.

Skill: Mechanical Blast/Powder Keg
Trigger a blast of physical power, sending foes to the ground. When transformed, fire volatile bombs that implode over time.


Location

Looted in the pit in the fortress containing Lycanthropes in Crucifixion Woods.


Weapon Notes


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Changes when fully charged.

Neutral R1, Forward R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211
2H Neutral R112
2H Neutral R213

Changes when fully charged. Much higher Motion Value when fully charged.

2H Forward R114
2H Forward R215
2H Running R116
2H Running R217
2H Backstep R118
2H Backstep R219

Changes when fully charged. Much higher Motion Value when fully charged.

2H Rolling R120
2H Rolling R221

Changes when fully charged. Much higher Motion Value when fully charged.

2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Transformed WA fires three exploding orbs, similar to Seething Chaos.

Untransformed WA into Neutral R1, Forward R1, Forward R2, Transformed WA into Neutral R1, Forward R1, Forward R2

Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
+0 Stake Driver
+1 Stake Driver
+2 Stake Driver
+3 Stake Driver
+4 Stake Driver
+5 Stake Driver
+6 Stake Driver
+7 Stake Driver
+8 Stake Driver
+9 Stake Driver
+10 Stake Driver
102 | - | - | - | - | 100 | - | -
108 | - | - | - | - | 100 | - | -
115 | - | - | - | - | 100 | - | -
122 | - | - | - | - | 100 | - | -
129 | - | - | - | - | 100 | - | -
136 | - | - | - | - | 100 | - | -
142 | - | - | - | - | 100 | - | -
149 | - | - | - | - | 100 | - | -
156 | - | - | - | - | 100 | - | -
163 | - | - | - | - | 100 | - | -
170 | - | - | - | - | 100 | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | - | - | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
C | C | - | -
C | C | - | -
B | C | - | -
B | C | - | -
B | C | - | -
B | C | - | -
B | C | - | -
B | C | - | -
B | C | - | -
A | B | - | -
A | B | - | -
- | -
x2 Titanite Shard | 90
x4 Titanite Shard | 108
x6 Titanite Shard | 126
x2 Large Titanite Shard | 144
x4 Large Titanite Shard | 162
x6 Large Titanite Shard | 180
x2 Titanite Chunk | 198
x4 Titanite Chunk | 216
x6 Titanite Chunk | 233
Titanite Slab | 270

History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.7 - Increased motion value of transformed charged R2 by 100.


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