Stake Driver

X2jbodv.png
Stake Driver
weapon-category.png Trick Weapon Standard / Strike / Slash damage-type.png
skill.png Powder Keg/Mechanical Blast -(20/30) skill-fp.png
icon_weight.png 5.0 60 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 170 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - -
Attribute Bonuses
STR.jpg
A
18
DEX.jpg
B+
9
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
No No

Description

A trick weapon fashioned by a craftsman of eccentric taste.

The Stake driver, with its queerly complex design, violently drives thick stakes into the flesh of foes.

It allows for high-damaged charged attacks, but is difficult to use and leaves its wielder wide open, but none of this bothered its peculiar designer.

Skill: Mechanical Blast/Powder Keg
Trigger a blast of physical power, sending foes to the ground. When transformed, fire volatile bombs that implode over time.


Location

Sold by Unbreakable Patches.


Weapon Notes


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Changes when fully charged.

Neutral R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29

Neutral R1
Neutral R2
Forward R2

1H Rolling R110
1H Rolling R211
2H Neutral R112
2H Neutral R213

Changes when fully charged. Much higher Motion Value when fully charged.

Neutral R1

2H Forward R114
2H Forward R215
2H Running R116
2H Running R217
2H Backstep R118
2H Backstep R219

Changes when fully charged. Much higher Motion Value when fully charged.

2H Rolling R120
2H Rolling R221

Changes when fully charged. Much higher Motion Value when fully charged.

2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Transformed WA fires three exploding orbs, similar to Seething Chaos.

Untransformed WA into Neutral R1
Forward R2
Transformed WA into Neutral R1
Forward R2

Combat Art Attacks27
Offhand Attacks28

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.


History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.8 - Resets poise health to 100% for both forms' WA.
Both forms' WA hyper armor frames now start at frame 12.
UT WA speed increased by 3 frames.
T WA speed increased by 8 frames.
T WA can now be free-aimed.
T WA bullet lifetime increased.
1.4.9.7.2 - Increased untransformed R2 (b) defensive recovery by 3 frames
1.4.7 - Increased motion value of transformed charged R2 by 100.


Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License