Vordt's Great Hammer

Vordt-s-Great-Hammer.png
Vordt's Great Hammer
weapon-category.png Greathammer Strike damage-type.png
skill.png Crystalize/Champion's Lunge 15(-/15) skill-fp.png
icon_weight.png 17.0 170 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 176 55 physical_defense-shield-icon.jpg
icon-magicbonus.png - 45 magic_defense-shield-icon.jpg
icon-firebonus.png - 35 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 35 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 45 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

45 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
- - 110
Attribute Bonuses
STR.jpg
C
30
DEX.jpg
-
-
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
No No

Description

Great Hammer wielded by Vordt, the outrider knight of the Boreal Valley. Weapon is imbued with frost, and causes frostbite.

Frost accumulated in the body causes frostbite, which saps one's health, lowers absorption, and slows stamina recovery.

Skill: Crystalize
Dash forward and condense the air into a freezing gust of wind.

Combat Art: Champion's Lunge
Lunge at foe, and use momentum to transition into sweeping strong attack.


Location


Weapon Notes

Combat Art activated by pressing R1 from a block, extended by R2.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Neutral R1
Forward R1
Neutral R2
Forward R2

1H Forward R14
1H Forward R25
1H Running R16

Neutral R2
Forward R2

1H Running R27
1H Backstep R18

Neutral R2
Forward R2

1H Backstep R29

Neutral R1
Forward R1
Neutral R2
Forward R2

1H Rolling R110
1H Rolling R211
2H Neutral R112
2H Neutral R213

Neutral R1
Forward R1
Neutral R2
Forward R2

2H Forward R114
2H Forward R215
2H Running R116

Neutral R2
Forward R2

2H Running R217
2H Backstep R118

Neutral R2
Forward R2

2H Backstep R219

Neutral R1
Forward R1
Neutral R2
Forward R2

2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26
Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite Scale up to +5.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
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+1 -
+2 -
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+4 -
+5 -
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History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.8 - Crystalise now has straight sword hitstun.
Increased tracking and buffer windows of Crystalise.
Can cancel Crystalise to Roll, R1 and L2 earlier.
1.4.7 - Reduced active frames for Champion’s Lunge attack and shockwave.
Removed stagger hitbox from Champion’s Lunge extension.
1.4.6 - Vordt’s Great Hammer combat art hyper armour now starts 20 frames later.
Vordt’s Great Hammer combat art extension hyper armour now starts 14 frames later.
Increased Hitstun of Vordt’s Great Hammer combat art extension.
1.4.5 - Vordt's Great Hammer now has Crystalize (L2 > R2) as weapon art and Champion's Lunge (L1+R1 > R2) as combat art.
1.4 - Greatly reduced frostbite buildup on Vordt’s Great Hammer variant of Champion’s Charge.
1.1.1 - Replaced Vordt's Great Hammer weapon art with Champion’s Charge


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