Warden Twinblades

Warden-Twinblades.png
Warden Twinblades
weapon-category.png Curved Sword (Paired) Slash damage-type.png
skill.png Spin Slash 7(-/9) skill-fp.png
icon_weight.png 6.5 70 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 186 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
30 - -
Attribute Bonuses
STR.jpg
D
10
DEX.jpg
C
18
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
Yes Yes

Description

Paired weapon wielded by the grave wardens of the Cathedral of the Deep.

The grave wardens of the cathedral, who put down reincarnating copses, wield weapons that cause profuse bleeding, for the loss of blood and bodily fluids is said to slow reanimation.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.


Location

Dropped by Grave Wardens in Cathedral of the Deep and Untended Graves.


Weapon Notes

Unique R1 chain when two handed.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12

Regular Light Curved Sword 1H Neutral R1.

R1 true combos into a full Weapon Art, or the initial Weapon Art and then an L1/R1.

This combo also inflicts high bleed build-up.

1H Neutral R23

Neutral R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29

Neutral R1

1H Rolling R110
1H Rolling R211

Neutral R1

2H Neutral R112

Unique R1 chain.

R1 true combos into a full Weapon Art, or the initial Weapon Art and then an L1/R1.

This combo also inflicts high bleed build-up.

2H Neutral R213

Neutral R1
Neutral L1

2H Forward R114
2H Forward R215
2H Running R116
2H Running R217
2H Backstep R118
2H Backstep R219

Neutral R1
Neutral L1

2H Rolling R120
2H Rolling R221

Neutral R1
Neutral LR1

2H Neutral L122

L1 true combos into a full Weapon Art, or the initial Weapon Art and then an L1/R1.

This combo also inflicts high bleed build-up.

2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26
Combat Art Attacks27
Offhand Attacks28

Parries with the weapon art input when equipped in the left hand.


Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.


History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.9.6 - Removed ability to feint running L1 into L1.


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