Warden Twinblades

Warden-Twinblades.png
Warden Twinblades
weapon-category.png Curved Sword (Paired) Slash damage-type.png
skill.png Spin Slash 7(-/9) skill-fp.png
icon_weight.png 6.5 70 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 106 - physical_defense-shield-icon.jpg
icon-magicbonus.png - - magic_defense-shield-icon.jpg
icon-firebonus.png - - fire_defense-shield-icon.jpg
icon-lightningbonus.png - - lightning_defense-shield-icon.jpg
icon-darkbonus.png - - dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

- stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
30 - -
Attribute Bonuses
STR.jpg
D
10
DEX.jpg
D
18
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
Yes Yes

Description

Paired weapon wielded by the grave wardens of the Cathedral of the Deep.

The grave wardens of the cathedral, who put down reincarnating copses, wield weapons that cause profuse bleeding, for the loss of blood and bodily fluids is said to slow reanimation.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.


Location

Dropped by Grave Wardens in Cathedral of the Deep and Untended Graves.


Weapon Notes

Unique R1 chain when two handed.


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12

Regular Light Curved Sword 1H Neutral R1.

R1 true combos into a full Weapon Art, or the initial Weapon Art and then an L1/R1.

This combo also inflicts high bleed build-up.

1H Neutral R23

R1, Forward R1

1H Forward R14
1H Forward R25
1H Running R16
1H Running R27
1H Backstep R18
1H Backstep R29

R1, Forward R1

1H Rolling R110
1H Rolling R211
2H Neutral R112

Unique R1 chain.

R1 true combos into a full Weapon Art, or the initial Weapon Art and then an L1/R1.

This combo also inflicts high bleed build-up.

2H Neutral R213

R1, L1, Forward R1

2H Forward R114
2H Forward R215
2H Running R116
2H Running R217
2H Backstep R118
2H Backstep R219

R1, L1, Forward R1

2H Rolling R120
2H Rolling R221
2H Neutral L122

L1 true combos into a full Weapon Art, or the initial Weapon Art and then an L1/R1.

This combo also inflicts high bleed build-up.

2H Running L123

L1

2H Backstep L124
2H Rolling L125
Weapon Art Attacks26
Offhand Attacks27

Parries with the weapon art input when equipped in the left hand.


Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
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History

For changes made to the entirety of a Weapon Category, see the Patch Notes


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