Whirligig Saw

xHp4EK4.png
Whirligig Saw
weapon-category.png Trick Weapon Standard / Strike damage-type.png
skill.png Spin Bash/Shredding Stance -(17/20) skill-fp.png
icon_weight.png 12.0 250 icon-durabilitiy.png
Attack Power Guard Absorption
icon-wp_physicalAttack.png 114 40 physical_defense-shield-icon.jpg
icon-magicbonus.png - 25 magic_defense-shield-icon.jpg
icon-firebonus.png - 20 fire_defense-shield-icon.jpg
icon-lightningbonus.png - 20 lightning_defense-shield-icon.jpg
icon-darkbonus.png - 25 dark_defense-shield-icon.jpg
icon-wp_critical.png
icon-wp_critical.png
range.png
icon-wp_critical.png
spell-buff.png
icon-wp_critical.png
spell-buff.png

100

24 stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
30 - -
Attribute Bonuses
STR.jpg
A
17
DEX.jpg
-
8
INT.jpg
-
-
FTH.jpg
-
-
Other
Buffable? Infusable?
No No

Description

A vicious weapon forged with outlandish craftsmanship, first wielded by a deranged individual who sought nothing but to witness the rending of flesh.

This weapon pummels opponents in its mace form, but it's true strength lies in its attached mechanical saws. These discs, lined with serrated teeth, spin rapidly, thrashing the flesh of those before it into fine shreds.

Skill: Spin Bash/Shredding Stance
Bash foes with a large spinning motion. When transformed, enter a stance that continually slashes foes. Use the normal or strong attack to slash the weapon along the ground on either side.


Location

Dropped by the hunter wielding it in Irithyll of the Boreal Valley near the illusory wall under Pontiff Sulyvahn.


Weapon Notes


Moveset

As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.

Attack1 Player Notes Feints Into
1H Neutral R12
1H Neutral R23

Changes when fully charged.

Neutral R1, Forward R1

1H Forward R14
1H Forward R25
1H Running R16

Neutral R1, Forward R1

1H Running R27
1H Backstep R18
1H Backstep R29
1H Rolling R110
1H Rolling R211
2H Neutral R112

Has hyper armor.

2H Neutral R213

Has hyper armor. Changes when fully charged.

Neutral R1, Forward R1, Neutral R2

2H Forward R114
2H Forward R215
2H Running R116

Has hyper armor.

Neutral R1, Forward R1

2H Running R217
2H Backstep R118

Has hyper armor.

2H Backstep R219
2H Rolling R120
2H Rolling R221
2H Neutral L122
2H Running L123
2H Backstep L124
2H Rolling L125
Weapon Art Attacks26

Stance deals damage in front of the wielder.

Offhand Attacks27

Upgrades

This weapon is upgraded with Titanite up to +10.

Spellbuff is calculated from the minimum requirements for this weapon.

Spellbuff is calculated from the minimum requirements for this weapon.

Edit this table

Level & Name Attack Power
icon-wp_physicalAttack.png icon-magicbonus.png icon-firebonus.png icon-lightningbonus.png icon-darkbonus.png icon-wp_critical.png range.jpg spell-buff.png
Guard Absorption
physical_defense-shield-icon.jpg magic_defense-shield-icon.jpg fire_defense-shield-icon.jpg lightning_defense-shield-icon.jpg dark_defense-shield-icon.jpg stability.png
Additional Effects
icon-wp_bleed.png icon-wp_poisonbld.png icon-wp_frost.png
Attribute Bonus
STR.jpg DEX.jpg INT.jpg FTH.jpg
Cost
items-held.png
+0 Whirligig Saw
+1 Whirligig Saw
+2 Whirligig Saw
+3 Whirligig Saw
+4 Whirligig Saw
+5 Whirligig Saw
+6 Whirligig Saw
+7 Whirligig Saw
+8 Whirligig Saw
+9 Whirligig Saw
+10 Whirligig Saw
114 | - | - | - | - | 100 | - | -
121 | - | - | - | - | 100 | - | -
129 | - | - | - | - | 100 | - | -
136 | - | - | - | - | 100 | - | -
144 | - | - | - | - | 100 | - | -
152 | - | - | - | - | 100 | - | -
159 | - | - | - | - | 100 | - | -
167 | - | - | - | - | 100 | - | -
174 | - | - | - | - | 100 | - | -
182 | - | - | - | - | 100 | - | -
190 | - | - | - | - | 100 | - | -
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 20
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 20
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 20
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 21
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 21
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 22
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 22
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 22
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 23
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 23
40.0 | 25.0 | 20.0 | 20.0 | 25.0 | 24
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
- | - | -
A | - | - | -
A | - | - | -
A | - | - | -
S | - | - | -
S | - | - | -
S | - | - | -
S | - | - | -
S | - | - | -
S | - | - | -
S | - | - | -
S | - | - | -
- | -
x2 Titanite Shard | 770
x4 Titanite Shard | 924
x6 Titanite Shard | 1078
x2 Large Titanite Shard | 1232
x4 Large Titanite Shard | 1386
x6 Large Titanite Shard | 1540
x2 Titanite Chunk | 1694
x4 Titanite Chunk | 1848
x6 Titanite Chunk | 2001
Titanite Slab | 2310

History

For changes made to the entirety of a Weapon Category, see the Patch Notes

1.4.9 - Increased recovery of Shredding Stance R1 into WA by 6 frames.
1.4.8 -Now has innate bleed when transformed.
1.4.7.1 - Reduced hitstun of transformed second and fourth R1s.
1.4.7 - Increased blend of Shredding Stance R1/R2.
Reduced cancel window of Shredding Stance startup into R1/R2.
Delayed hyper armour startup of Shredding Stance to only start during active frames.
Delayed cancel of Shredding Stance startup into Shredding Stance hold by 3 frames.
Reduced cancel window of Shredding Stance hold into R1/R2.
Added an extra hitbox at the end of the Shredding Stance hold animation.
Increased recovery into movement, roll and block of Shredding Stance R1/R2 by 5 frames.
Shredding Stance R1 active frames startup 1 frame later.
Increased active frames of Shredding Stance R1 by 1 frame.
Slightly increased tracking of Shredding Stance R1.


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