![]() |
---|
Winged Knight Twinaxes | |||
---|---|---|---|
![]() |
Axe (Paired) | Standard | ![]() |
![]() |
Chain Spin 6(-/3) | ![]() |
|
![]() |
8.5 | 80 | ![]() |
Attack Power | Guard Absorption | ||
![]() |
122 | - | ![]() |
![]() |
- | - | ![]() |
![]() |
- | - | ![]() |
![]() |
- | - | ![]() |
![]() |
- | - | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 |
- | ![]() |
Additional Effects | |||
![]() |
![]() |
![]() |
|
- | - | - | |
Attribute Bonuses | |||
![]() D 20 |
![]() D 12 |
![]() - - |
![]() - - |
Other | |||
Buffable? | Infusable? | ||
Yes | Yes |
Description
Paired beheading axes wielded by the Winged Knights, who swore themselves to the Angels.
These axes, more befitting of an executioner than a knight, are indented to fit the human body.
Skill: Chain Spin
Sweep foes in a large spinning motion and use strong attack to continue the motion until stamina is exhausted.
Location
Dropped from the Winged Knight who wields them at Lothric Castle.
Weapon Notes
Unique R1 chain when two handed.
Moveset
As Weapon Arts are mapped to (SHIFT)+RMB | L2 | LT, this area will not be shown.
Offhand attacks assumes there is no weapon in the right hand.
Attack1 | Player Notes | Feints Into |
---|---|---|
1H Neutral R12 |
Regular Axe R1 chain. |
|
1H Neutral R23 |
R1, R2, Forward R1, Forward R2 |
|
1H Forward R14 | ||
1H Forward R25 | ||
1H Running R16 |
R1, Forward R1 |
|
1H Running R27 | ||
1H Backstep R18 |
R1, Forward R1 |
|
1H Backstep R29 |
R1, R2, Forward R1, Forward R2 |
|
1H Rolling R110 | ||
1H Rolling R211 | ||
2H Neutral R112 |
Unique R1 chain. Third R1 has hyper armour. |
|
2H Neutral R213 |
R1, R2, L1, Forward R1, Forward R2 |
|
2H Forward R114 | ||
2H Forward R215 | ||
2H Running R116 |
R1, Forward R1 |
|
2H Running R217 | ||
2H Backstep R118 |
R1, Forward R1 |
|
2H Backstep R219 |
R1, R2, L1, Forward R1, Forward R2 |
|
2H Rolling R120 | ||
2H Rolling R221 | ||
2H Neutral L122 |
True combos from Forward R1. Fastest attack in class barring Forward R1. |
|
2H Running L123 |
L1 |
|
2H Backstep L124 | ||
2H Rolling L125 | ||
Weapon Art Attacks26 |
Has hyper armour. |
|
Offhand Attacks27 |
Regular offhand Axe attacks. |
Upgrades
This weapon is upgraded with Titanite up to +10.
Spellbuff is calculated from the minimum requirements for this weapon.
Spellbuff is calculated from the minimum requirements for this weapon.
- Normal
- Heavy
- Sharp
- Refined
- Raw
- Crystal
- Arcane
- Fire
- Chaos
- Lightning
- Sacred
- Deep
- Dark
- Blood
- Poison
- Hollow
Level & Name | Attack Power![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Guard Absorption![]() ![]() ![]() ![]() ![]() ![]() |
Additional Effects![]() ![]() ![]() |
Attribute Bonus![]() ![]() ![]() ![]() |
Cost![]() |
---|---|---|---|---|---|
+0 - +1 - +2 - +3 - +4 - +5 - +6 - +7 - +8 - +9 - +10 - |
- | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - - | - | - | - | - | - | - | - |
- | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - - | - | - | - | - | - |
- | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - - | - | - |
- | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - - | - | - | - |
- | - - | - - | - - | - - | - - | - - | - - | - - | - - | - - | - |
History
For changes made to the entirety of a Weapon Category, see the Patch Notes
1.4.9 - Increased forward momentum of Winged Knight Twinaxes running L1.
Increased tracking of Winged Knight Twinaxes running L1.1.0.0
- 2H R1 combo has been reworked.
- Third R1 has Greatsword poise.
- Reduced running/rolling L1 recovery.
- Weapon Art has improved tracking, Hyper Armor on startup, and reduced recovery into attacks.
- Weapon Art can be Extension Skipped into the full spin.